{"id":53279,"date":"2024-03-04T10:10:31","date_gmt":"2024-03-04T10:10:31","guid":{"rendered":"https:\/\/www.africanchallenges.com\/?p=53279"},"modified":"2024-03-04T10:31:20","modified_gmt":"2024-03-04T10:31:20","slug":"xbox-et-microsoft-devoilent-leur-participation-a-la-game-developers-conference-2024","status":"publish","type":"post","link":"https:\/\/www.africanchallenges.com\/?p=53279","title":{"rendered":"Xbox et Microsoft d\u00e9voilent leur participation \u00e0 la Game Developers Conference 2024"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Pr\u00e9parez-vous \u00e0 une immersion totale dans l&rsquo;univers du jeu vid\u00e9o avec des sessions, des panels et des activit\u00e9s Xbox incontournables lors de cette conf\u00e9rence, qui se tiendra du 18 au 22 mars 2024.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Alors que la GDC, la plus grande conf\u00e9rence de d\u00e9veloppeurs de jeux au monde, revient \u00e0 San Francisco, Microsoft et Xbox seront pr\u00e9sents pour impliquer et soutenir les d\u00e9veloppeurs, les \u00e9diteurs et les partenaires technologiques de l&rsquo;industrie. Les deux op\u00e9rateurs s\u2019engagent \u00e0 soutenir les d\u00e9veloppeurs de jeux sur toutes les plateformes, partout dans le monde, \u00e0 chaque \u00e9tape du d\u00e9veloppement. Leur message est clair : Microsoft et Xbox sont l\u00e0 pour dynamiser vos jeux et renforcer vos \u00e9quipes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Des t\u00eates d&rsquo;affiche de chez Xbox, Activision, Blizzard et King pr\u00e9senteront des avanc\u00e9es r\u00e9volutionnaires dans le domaine du jeu et partageront des strat\u00e9gies de d\u00e9veloppement communautaire lors de la GDC 2024.Les \u00e9quipes de Microsoft Technology, soutenues par des partenaires, animeront \u00e9galement des panels d\u00e9di\u00e9s \u00e0 l&rsquo;exposition de nouveaux outils, logiciels et services con\u00e7us pour acc\u00e9l\u00e9rer le processus de d\u00e9veloppement des jeux, accro\u00eetre l&rsquo;engagement des gamers et faciliter le d\u00e9veloppement des cr\u00e9ateurs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Programme<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Lundi 18 mars<\/strong> <\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/ai-summit-skyscraper-zombies-advancing-call-of-dutys-systems-for-giant-ai\/901424\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Skyscraper Zombies : Faire progresser les syst\u00e8mes \u00ab Call of Duty \u00bb pour l&rsquo;IA g\u00e9ante<br><\/strong><\/a><strong>&nbsp;Intervenant :<\/strong>&nbsp;Andrew Hoyt (ing\u00e9nieur de jeu, Treyarch)<br><strong>Date :<\/strong>&nbsp;lundi 18 mars<br><strong>Heure :<\/strong>&nbsp;15 h 50 &#8211; 16 h 20<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>mardi 19 mars<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/technical-artist-summit-h2o-in-h3ll-the-various-forms-of-water-in-diablo-iv\/901730\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>H2O dans H3LL : Les diff\u00e9rentes formes d&rsquo;eau dans Diablo IV<\/strong><\/a><strong><br>Intervenant :<\/strong>&nbsp;Aaron Aikman (artiste technique principal, graphisme, Blizzard Entertainment)<br><strong>Date :<\/strong>&nbsp;mardi 19 mars<strong><br>Heure :<\/strong>&nbsp;10 h 50 &#8211; 11 h 50<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/nam06.safelinks.protection.outlook.com\/?url=https%3A%2F%2Fschedule.gdconf.com%2Fsession%2Fart-direction-summit-the-synergy-of-architecture-and-structural-engineering-in-game-art-and-design%2F901271&amp;data=05%7C02%7Cwtuttle%40microsoft.com%7C038be5c686944452be4208dc36fc7755%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C638445705192036229%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C0%7C%7C%7C&amp;sdata=0U8IfvwD19kiLkdWs5l9zc%2BoJmD4JQrFRyu6sJpfqHM%3D&amp;reserved=0\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>La synergie de l&rsquo;architecture et de l&rsquo;ing\u00e9nierie structurelle dans l&rsquo;art et la conception du jeu<\/strong><\/a><strong><br>Orateur :<\/strong>&nbsp;Joshua Haun (artiste expert en environnement, Activision)<br><strong>Date :<\/strong>&nbsp;mardi 19 mars<strong><br>Heure :<\/strong>&nbsp;10 h 50 &#8211; 11 h 50<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/harvesting-10-years-of-success-how-farm-heroes-saga-has-super-served-its-players-for-a-decade-presented-by-king\/903154\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>R\u00e9colter 10 ans de succ\u00e8s&nbsp;: comment Farm Heroes Saga a super servi ses joueurs pendant une d\u00e9cennie Conf\u00e9renci\u00e8re<\/strong><\/a><strong><br>:<\/strong>&nbsp;Sabrina Carmona (vice-pr\u00e9sidente et responsable de Farm Heroes Saga, King)<strong><br>Date&nbsp;:<\/strong>&nbsp;mardi 19 mars<strong><br>Heure&nbsp;:<\/strong>&nbsp;14 h 40 \u00e0 15 h 40<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/audio-summit-how-do-you-make-casual-games-players-turn-their-audio-on\/901743\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Audio Summit&nbsp;: Comment inciter les joueurs de jeux occasionnels \u00e0 activer leur audio&nbsp;?&nbsp;<\/strong><\/a><strong><br>Conf\u00e9rencier :<\/strong>&nbsp;Dominique Devoucoux (Chef de l&rsquo;audio, King)<br><strong>Date :<\/strong>&nbsp;mardi 19 mars<strong><br>Heure :<\/strong>&nbsp;16 h 40 &#8211; 17 h 10<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>mercredi 20 mars<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/developing-hi-fi-rush-backwards-and-finding-our-positive-gameplay-loop\/899845\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>D\u00e9velopper Hi-Fi RUSH \u00ab \u00e0 l&rsquo;envers \u00bb et trouver notre boucle de gameplay positive<\/strong><\/a><strong><br>Orateur :<\/strong>&nbsp;John Johanas (directeur du jeu, Tango Gameworks)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;9h00 &#8211; 10h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/the-first-30-years-of-warcraft-the-making-of-a-game-universe\/900319\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Les 30 premi\u00e8res ann\u00e9es de \u00ab Warcraft \u00bb : la cr\u00e9ation d&rsquo;un univers de jeu<\/strong><\/a><strong><br>Intervenant :<\/strong>&nbsp;John Hight (directeur g\u00e9n\u00e9ral de la franchise, franchise Warcraft, Blizzard Entertainment)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;9h00 &#8211; 10h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/the-pillars-of-hell-achieving-the-artistic-vision-of-diablo-iv\/902745\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Les Piliers de l&rsquo;Enfer : R\u00e9aliser la vision artistique de Diablo IV<\/strong><\/a><strong><br>Intervenant :<\/strong>&nbsp;John Mueller (directeur artistique, Blizzard Entertainment)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;9h00 &#8211; 10h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/sugary-statistics-what-we-have-learned-about-candy-crush-content-after-10-years-and-over-15000-levels\/900207\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Statistiques sucr\u00e9es : ce que nous avons appris sur le contenu de Candy Crush apr\u00e8s 10 ans et plus de 15 000 niveaux<\/strong><\/a><strong><br>Intervenants :<\/strong>&nbsp;Jan Wedekind (responsable de Central Insights, King) et Xavier Guardiola (directeur de la science des donn\u00e9es, King)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;9&nbsp;: 00h00 &#8211; 10h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cadre d&rsquo;inclusion des produits Xbox et portes de croissance inclusive<br>Conf\u00e9renci\u00e8re :<\/strong>&nbsp;Katy Jo Wright (directrice principale, Gaming for Everyone, Microsoft)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;12 h 30 &#8211; 13 h 30<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/automated-testing-of-shader-code\/899160\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Tests automatis\u00e9s du code Shader<\/strong><\/a><strong><br>Intervenant :<\/strong>&nbsp;Keith Stockdale (ing\u00e9nieur logiciel principal, Rare Ltd)<br><strong>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;14h00 &#8211; 15h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/diablo-iv-audio-systems-deep-dive-living-audio\/899258\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Diablo IV \u2013 Analyse approfondie des syst\u00e8mes audio \u00ab Living Audio \u00bb<\/strong><\/a><strong><br>Intervenants :<\/strong>&nbsp;Kris Giampa (directeur audio, Blizzard Entertainment) et Michael Bartnett (ing\u00e9nieur logiciel, Blizzard Entertainment)<strong>&nbsp;Date :<\/strong>&nbsp;mercredi 20 mars<strong>&nbsp;Heure :<\/strong>&nbsp;14h00 &#8211; 15h00<strong><br><\/strong><strong><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Optimisation des flux de travail de d\u00e9veloppement de jeux avec Visual Studio et l&rsquo;IA<br>Intervenants :<\/strong>&nbsp;David Li (chef de produit d\u00e9veloppeur de jeux, Microsoft) et Greg Denton (chef de produit principal, Microsoft)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;14h00 &#8211; 15h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/azure-for-gaming-101-all-things-azure-openai-for-game-development-presented-by-microsoft\/903869\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Tout ce qui concerne Azure et OpenAI pour le d\u00e9veloppement de jeux<\/strong><\/a><strong><br>Intervenants&nbsp;:<\/strong>&nbsp;Jon Kefaloukos (directeur de compte strat\u00e9gique Gaming chez Azure, Microsoft) et Uthappa Kattera Chengappa (architecte principal de solutions Cloud Gaming chez Azure, Microsoft)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;15h30 &#8211; 16h30<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/10-years-in-tamriel-success-of-the-elder-scrolls-online\/900277\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>10 ans \u00e0 Tamriel : succ\u00e8s de The Elder Scrolls<\/strong><\/a><strong><br>Intervenant :<\/strong>&nbsp;Matt Firor (directeur de studio \/ pr\u00e9sident, ZeniMax Online Studios)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;17h00 &#8211; 18h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/3d-toon-rendering-in-hi-fi-rush\/899802\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Rendu 3D Toon dans Hi-Fi RUSH<\/strong><\/a><strong><br>Intervenants :<\/strong>&nbsp;Kosuke Tanaka (programmeur graphique principal, Tango Gameworks) et Takashi Komada (programmeur graphique\/physique, Tango Gameworks)<strong><br>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;17h00 &#8211; 18h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/the-view-from-above-designing-compelling-quests-for-diablo-iv\/899447\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>La vue d&rsquo;en haut : concevoir des qu\u00eates captivantes pour \u00ab Diablo IV \u00bb<\/strong><\/a><strong><br>Intervenant :<\/strong>&nbsp;Harrison Pink (concepteur senior de qu\u00eates II, Blizzard Entertainment)<br><strong>Date :<\/strong>&nbsp;mercredi 20 mars<strong><br>Heure :<\/strong>&nbsp;17h00 &#8211; 18h00<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>jeudi 21 mars<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/diablo-iv-the-art-of-open-world-sanctuary\/899417\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>\u00ab Diablo IV \u00bb : The Art of Open World Sanctuary<\/strong><\/a><strong><br>Intervenants :<\/strong>&nbsp;Mahreen Fatima (artiste senior de l&rsquo;environnement, Blizzard Entertainment), Sam Gao (artiste de l&rsquo;environnement, Blizzard Entertainment) et Justin Whitehead (artiste associ\u00e9 des mat\u00e9riaux, environnements, Blizzard Entertainment)<strong><br>Date :<\/strong>&nbsp;jeudi , 21 mars<strong><br>Heure :<\/strong>&nbsp;10h00 &#8211; 11h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/levelling-up-how-ais-transformative-role-in-level-automation-production-adds-business-value-in-candy-crush-saga\/900208\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Mise \u00e0 niveau : comment le r\u00f4le transformateur de l&rsquo;IA dans la production d&rsquo;automatisation de niveau ajoute de la valeur commerciale dans \u00ab Candy Crush Saga \u00bb<\/strong><\/a><strong><br>Conf\u00e9renci\u00e8re :<\/strong>&nbsp;Anna Hernandelius (directrice produit du contenu, King) et Sahar Asadi (directrice des laboratoires d&rsquo;IA, King)<strong><br>Date :<\/strong>&nbsp;jeudi 21 mars<strong><br>Heure :<\/strong>&nbsp;10h00 &#8211; 11h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/keeping-online-communities-healthy-presented-by-microsoft\/903871\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Maintenir la sant\u00e9 des communaut\u00e9s en ligne<\/strong><\/a><strong><br>Intervenants&nbsp;:<\/strong>&nbsp;Jennifer Mills-Perov (chef de produit principal, confiance et s\u00e9curit\u00e9 des jeux, Microsoft) et Ivory Harvey (responsable principal du programme technique, confiance et s\u00e9curit\u00e9 des jeux, Microsoft)<strong><br>Date&nbsp;:<\/strong>&nbsp;jeudi 21 mars<strong><br>Heure&nbsp;:<\/strong>&nbsp;11 h 30 \u00e0 12 h : 30 heures<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/directx-state-of-the-union-ft-work-graphs-and-introducing-directsr-presented-by-microsoft\/903872\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>\u00c9tat de l&rsquo;Union DirectX avec graphiques de travail et pr\u00e9sentation de DirectSR<\/strong><\/a><strong><br>Intervenants&nbsp;:<\/strong>&nbsp;Shawn Hargreaves (responsable de d\u00e9veloppement, Direct3D, Microsoft), Austin Kinross (responsable du d\u00e9veloppement PIX, Microsoft), Wessam Bahnassi (ing\u00e9nieur principal, technologie de d\u00e9veloppement, Nvidia) et Rob Martin ( Fellow Software Engineer, AMD)<strong><br>Date :<\/strong>&nbsp;jeudi 21 mars<strong><br>Heure :<\/strong>&nbsp;00h45 &#8211; 13h45<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/minecraft-players-at-the-center-of-the-universe-of-big-data-presented-by-microsoft\/903868\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Les joueurs de Minecraft au centre de l&rsquo;univers du Big Data<\/strong><\/a><strong><br>Intervenant :<\/strong>&nbsp;Francisco Rius (responsable des donn\u00e9es chez Mojang Studios)<strong><br>Date :<\/strong>&nbsp;jeudi 21 mars<strong><br>Heure :<\/strong>&nbsp;12h45 &#8211; 13h45<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/mergebot-activisions-merge-and-resolve-infrastructure\/901277\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>MergeBot : infrastructure de fusion et de r\u00e9solution d&rsquo;Activision<\/strong><\/a><strong><br>Intervenant :<\/strong>&nbsp;Damianos Gkouzkouris (ing\u00e9nieur outils senior, Activision)<strong><br>Date :<\/strong>&nbsp;jeudi 21 mars<strong><br>Heure :<\/strong>&nbsp;15h00 &#8211; 15h30<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/how-playfab-helped-texas-chainsaw-massacre-succeed-presented-by-microsoft\/903867\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Comment PlayFab a contribu\u00e9 au succ\u00e8s du massacre \u00e0 la tron\u00e7onneuse au Texas<\/strong><\/a><strong><br>Intervenants :<\/strong>&nbsp;CJ Williams (directeur de la gestion des produits Microsoft Game Creator Services, Microsoft) et Rob Fox (concepteur et producteur Gun Interactive, Gun Interactive)<strong><br>Date :<\/strong>&nbsp;jeudi 21 mars<strong><br>Heure :<\/strong>&nbsp;16h00 &#8211; 17h00 :00 heures<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/operation-innovation-how-xbox-employs-military-talents-in-gaming\/902449\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Op\u00e9ration Innovation&nbsp;: Comment Xbox emploie des talents militaires dans le jeu<\/strong><\/a><strong><br>Intervenants&nbsp;:<\/strong>&nbsp;Fiona Cherbak (responsable principale du programme de talents, Xbox Game Studios), iAsia Brown (productrice principale, Xbox Game Studios Publishing), Lisa Elswick (vice-pr\u00e9sidente, programmes de transition USO, USO), Jenn Panattoni (responsable de l&rsquo;impact social Xbox, Xbox\/Microsoft) et Jason Coon (directeur des op\u00e9rations de s\u00e9curit\u00e9 Xbox, Xbox\/Microsoft)<strong><br>Date :<\/strong>&nbsp;jeudi 21 mars<strong><br>Heure :<\/strong>&nbsp;16h00 &#8211; 17h00<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Vendredi 22 mars<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/game-career-seminar-who-are-you-building-your-profile-outside-the-job\/901617\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>S\u00e9minaire de carri\u00e8re dans le jeu&nbsp;: qui \u00eates-vous&nbsp;?&nbsp;Construisez votre profil en dehors du travail<\/strong><\/a><strong><br>Conf\u00e9rencier :<\/strong>&nbsp;Ashley Poprik (\u00e9crivain, High Moon Studios)<strong><br>Date :<\/strong>&nbsp;vendredi 22 mars<strong><br>Heure :<\/strong>&nbsp;10 h 10 &#8211; 10 h 40<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/shipping-diablo-iv\/899297\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Exp\u00e9dition Diablo IV<\/strong><\/a><strong><br>Intervenants :<\/strong>&nbsp;Michael Bybee (directeur de production, Blizzard Entertainment) et Tiffany Wat (directrice de production, Blizzard Entertainment)<strong><br>Date :<\/strong>&nbsp;vendredi 22 mars<strong><br>Heure :<\/strong>&nbsp;13 h 30 &#8211; 14 h 30<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/building-the-minecraft-creator-platform-block-by-block\/899253\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Construire la plateforme de cr\u00e9ation \u00ab&nbsp;Minecraft&nbsp;\u00bb bloc par bloc<\/strong><\/a><strong><br>Intervenant&nbsp;:<\/strong>&nbsp;Kayla Kinnunen (productrice ex\u00e9cutive, Mojang Studios)<strong><br>Date&nbsp;:<\/strong>&nbsp;vendredi 22 mars<strong><br>Heure&nbsp;:<\/strong>&nbsp;15h00 &#8211; 16h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/embracing-art-performance-on-diablo-iv\/899659\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Adopter la performance artistique sur \u00ab Diablo IV \u00bb<\/strong><\/a><strong><br>Orateur :<\/strong>&nbsp;Evan Edwards (artiste technique senior I, graphisme, Blizzard Entertainment)<br><strong>Date :<\/strong>&nbsp;vendredi 22 mars<strong><br>Heure :<\/strong>&nbsp;15h00 &#8211; 16h00<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/schedule.gdconf.com\/session\/visual-effects-roundtable-day-3\/903341\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Table ronde sur les effets visuels &#8211; Jour 3<\/strong><\/a><strong><br>Conf\u00e9rencier :<\/strong>&nbsp;Gabriel Boileau (artiste VFX, Activision Blizzard)<strong><br>Date :<\/strong>&nbsp;vendredi 22 mars<strong><br>Heure :<\/strong>&nbsp;15 h 00 &#8211; 16 h 00<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pr\u00e9parez-vous \u00e0 une immersion totale dans l&rsquo;univers du jeu vid\u00e9o avec des sessions, des panels et des activit\u00e9s Xbox incontournables lors de cette conf\u00e9rence, qui se tiendra du 18 au 22 mars 2024. Alors que la GDC, la plus grande conf\u00e9rence de d\u00e9veloppeurs de jeux au monde, revient \u00e0 San Francisco, Microsoft et Xbox seront [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":53284,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"content-type":"","jnews-multi-image_gallery":[],"jnews_single_post":{"subtitle":"","format":"standard","video":"","gallery":"","source_name":"","source_url":"","via_name":"","via_url":"","override_template":"0","override":[{"template":"1","single_blog_custom":"","parallax":"1","fullscreen":"1","layout":"right-sidebar","sidebar":"default-sidebar","second_sidebar":"default-sidebar","sticky_sidebar":"1","share_position":"top","share_float_style":"share-monocrhome","show_share_counter":"1","show_view_counter":"1","show_featured":"1","show_post_meta":"1","show_post_author":"1","show_post_author_image":"1","show_post_date":"1","post_date_format":"default","post_date_format_custom":"Y\/m\/d","show_post_category":"1","show_post_reading_time":"0","post_reading_time_wpm":"300","show_zoom_button":"0","zoom_button_out_step":"2","zoom_button_in_step":"3","show_post_tag":"1","show_prev_next_post":"1","show_popup_post":"1","number_popup_post":"1","show_author_box":"0","show_post_related":"0","show_inline_post_related":"0"}],"override_image_size":"0","image_override":[{"single_post_thumbnail_size":"crop-500","single_post_gallery_size":"crop-500"}],"trending_post":"0","trending_post_position":"meta","trending_post_label":"Trending","sponsored_post":"0","sponsored_post_label":"Sponsored by","sponsored_post_name":"","sponsored_post_url":"","sponsored_post_logo_enable":"0","sponsored_post_logo":"","sponsored_post_desc":"","disable_ad":"0"},"jnews_primary_category":{"id":"","hide":""},"jnews_override_bookmark_settings":[],"jnews_review":[],"enable_review":"","type":"","name":"","summary":"","brand":"","sku":"","good":[],"bad":[],"score_override":"","override_value":"","rating":[],"price":[],"jnews_post_split":[],"footnotes":""},"categories":[12],"tags":[11688,11690,11689],"class_list":["post-53279","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech","tag-game-developers-conference-2024","tag-microsoft","tag-xbox"],"_links":{"self":[{"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=\/wp\/v2\/posts\/53279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=53279"}],"version-history":[{"count":1,"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=\/wp\/v2\/posts\/53279\/revisions"}],"predecessor-version":[{"id":53280,"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=\/wp\/v2\/posts\/53279\/revisions\/53280"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=\/wp\/v2\/media\/53284"}],"wp:attachment":[{"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=53279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=53279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.africanchallenges.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=53279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}